* The payment is made in native currency at the exchange rate of NBU on the date of agreement.
Unity - is a cross-platform game engine for creating two- and three-dimensional applications and games for Windows, OS X, Windows Phone, Android, Apple iOS, Linux, as well as for game consoles Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. It is very popular among developers of mobile games, and is also used to create products of such major game developers as Blizzard, EA, QuartSoft, Ubisoft.
If you want to learn how to create "new worlds", "animate" the characters and create high-quality, beautiful three-dimensional product with the correct physics, we suggest you join the Unity 3D program.
This program is a logical continuation of Unity 2D, therefore, candidates who want to start training with Unity 3D, should have knowledge and skills regarding the topics covered in Unity 2D program.
The certificate of completion of any BIONIC School, BIONIC University and BIONIC University Pro program guarantees 10% discount for this program.
Actively using the knowledge acquired during studying Unity 2D, the students will greatly expand their own arsenal of tools for games developing and will learn to confidently use the 3D engine Unity Framework. Graduates of the program will be able to write simple 3D-games in the short terms, with understanding of the features of shading, lighting, navigation settings, etc.
Camera in 3D. Projections: isometry and ortho. Standard projections for different games. Using few cameras. Camera tricks. Culling.
Loading models. Animation rigs and separated movement. Character/camera controls and animations.
Advanced controls. Tracking mouse. Controller input. Mobile input. Handling several input mechanics.
Scripting. Events system. Coroutines. RNG. Multiplayer.
Lighting and shaders. Lighting using surface shaders. Vertex and fragment shaders. Depth textures. Dynamic vs static lighting.
Particle systems. Simulating fire and smoke using particle systems.
Antialiasing. Bloom. Depth of Field. Other VFX. Programmatic graphics control.
Scenes and transitions. Scene persistence. Developing level structure.
Navigation and pathfinding. Terrain generation. Perlin noise. Baking navmeshes. Off-mesh links. AI and enemies behaviour.
Alongside the study, students will create a 3D game using acquired knowledge and tools of the Unity Framework. The project is developed within a team, accordingly to the technical requirements issued by the trainer of the program, and involves technical consultations. The quality of each project is evaluated during an open final presentation with participation of experts.

Yes, Bionic definitely helped me achieve what I wanted, namely to become a programmer. It's quite difficult to reach the level that corresponds to the modern requirements of employers on our own, and BIONIC helped me learn a programming language, technologies, and most importantly try everything on practical projects. Your university has influenced my life more than 5 years in good Ukrainian university. Thank you!

I think that Bionic is the strongest IT training center now, with a lot of relevant topics, trainers are all practitioners, enough practical tasks, a lot of like-minded and interesting peers. I would highly recommend to all undergraduates and juniors/middles, or people who want to expand their knowledge

Studying at Bionic for me was very useful and interesting. The knowledge helped to quickly master new technologies of development. Thank you for giving me the opportunity to participate in your programs.